Quick UV Mapper – Interactive Unwrap

This is a script to kick-start the unwrapping process for objects that don’t need the most precise uw-layout. You have two common unwrapping methods that can be modified interactively.
Works well up to certain polygon count. You get a workable layout in a few seconds.
It automaticly adds the unwrap modifer to your objects selection.

Features

  • Quick interactive Flatten Mapping and Packing
  • Quick interactive Box Mapping and Packing

Download: https://www.scriptspot.com/3ds-max/scripts/quick-uv-mapper-interactive-unwrap

Group Manager

Features

  • Group in local space, and world space.
  • Group by Point Helper, in local space, and world space.
  • Toogle between regular groups and Point Helper Groups
  • Toggle selected Group open/close
  • Select the groups in the list
  • Double click a group name to zoom to the extents of the group/helper

Download: http://www.scriptspot.com/3ds-max/scripts/group-manager


Viewport Bookmarks 0.8 – 3dsmax

This is a tool for bookmarking viewport positions. It’s especially useful in large scenes.

Features

  • Add and remove viewport position bookmarks, and name them.
  • Switch between bookmarks by clicking on the bookmark name.
  • The window is dockable.
  • The data is stored persistent in a scene node, which can easily be transferred between scenes
  • Right click on a bookmark name updates the bookmark with the current viewport.
  • Animate between bookmarks.

The data is stored persistent in a scene node, which can easily be transferred between scenes:

— V 0.1 Release
— V 0.2 The list box is now 28 rows, two little bugs are fixed
— V 0.3 UI is scalable now, more data is stored: viewport type, fov (courtesy of Simon Bourgeois)
— V 0.4 right click on a bookmark name updates the bookmark with the current viewport, no need for deleting, and creating a new bookmark everytime you need to change it.
— V 0.5 the bookmark list can now be reordered with the up and down buttons
— V 0.6 Export Bookmarks to camera (by Simon Bourgeois)
— V 0.7 Added a button to just create a camera for the current bookmark
— V 0.8 Added a Function to create an animation from all perspective bookmarks, starting at the selected bookmark, and undo for camera creation

Create an animation from all perspective bookmarks:

Download: Download


Updated ModMac Script – 3dsmax

Features

– Quickly Bool with Objects and Splines.

– Assign Symmetry to multiple Objects with the Gizmo set to certain positions.

– Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.

– Chamfer Objects and Splines.

– Assign mCloth with pinned Vertexes.

– Assign some basic materials.

– Quick Radial Modifier

– Boolean Modifier (2024+)

– Array Modifier (2024+)

v 0.6 Updated to work with the new boolean modifier (2024+), wip: a simple rectangular or circular stamp object can added to the booleans, crease set modifier adds an initial set, undo added in various places
v.0.7  UI is Dockable now, Array Modifier Support, fixes.

Download: https://www.scriptspot.com/3ds-max/scripts/modmac-script-modelling-macros-and-modifier-presets

Interactive Retopo – 3dsmax

This script assigns the Retopology Modifier and interactively updates it.
Works well up to 10.000 polygons, depending on your machine.

Features
– Interactive Retopology based on percentage of the original polygon count.

Install: Drag and Drop to the Viewport
Tested in Max 2024, 2025
Download: https://www.scriptspot.com/3ds-max/scripts/interactive-retopo

Toggle View/Local

Version Requirement:  3ds Max 2014+

TDT CameraTools

A little set of tools for working with cameras in Max. (WIP)

Get it here: GitHub

Logo VFX – In Unity

Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.

Here is the setup:

QuickBar for Unity

 

Quick access Toolbar for Unity.

Editor Script that references the Unity Editor Menus to create a quick access Toolbar.
Simply rearrange the code sections to change the layout or add new entries.
Unity 5.6.x/2017.x/2018.x

#unity

Download: QuickBar

Wirepower MCG

Generates a spline rope between two scene nodes.
It’s based on the original rope MCG modified to support splines.

Max: 2017 Ext+, 2018, 2019

Download: WirePower